Flash

Flash Catalyst and Flash Builder 4

I’ve been following the development of Flash Catalyst, formerly known as Thermo, ever since it was announced and I was really happy when Adobe finally released Flash Catalyst beta 1 earlier this month. I played with it a little and I am really excited by what this tool will become. To give Catalyst a try, [...]


Filtering a Bitmap using pixels shaders in Flex

Almost two years ago, I talked about using OpenGL pixel shaders in Swing to fast-process bitmaps. I also explained this effect in a little more details in my book Filthy Rich Clients (follow the link to download the source code). A while ago Adobe announced Hydra, now known as Pixel Bender, a pixel shader engine/language [...]


Graphics Benchmark

Chet just wrote a very interesting blog about graphics benchmark, and BubbleMark in particular, used to compare various RIA runtimes performance. I highly recommend reading it.


A New Blog

Chet Haase, a good friend and fellow co-author, just opened his new blog. I won’t spoil you the surprise but you might be interested to know what Chet is up to nowadays :)


More Awesomeness From Adobe

Adobe just released the AIF Toolkit which lets you create GPU-accelerated visual effects by using some sort of a pixel shader programming language. Apparently this technology, Hydra, will be included in Flash. Hmm, time to learn Flash and Flex more deeply?